God of War Ragnarök’s AI makes puzzles too easy

god of war ragnarok is the blockbuster sequel of 2018 God of War. He has been nominated for 10 Game of the Year Awards — more than any other title — and it’s already massively surpassing its predecessor in terms of sales. Its emotional storylines, innovative combat, and gorgeous graphics, all set in contrast to the dramatic backdrop of norse mythologyhas received high praise from both fans and critics.


Despite its glowing reviews, god of war ragnarok Is not perfect. Fans have highlighted a particularly vexing issue that has recently crept into several other games as well. The problem lies in the fact that the AI ​​is too interested in immediately pointing players in the right direction when they come across puzzles. This problem is becoming a worrying trend that developers need to be wary of.

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Overly eager AI ruins the fun and challenge of the puzzles

God of War Ragnarök puzzle

Most fans enjoy figuring things out on their own, so it’s only natural that they aren’t happy when the over-eager AI frequently explains the solution to them. god of war ragnarok However, it is not the only culprit. It seems that Sony’s own IPs are the worst offenders as The fans also called another sequel, Forbidden Horizon West, for the same irritating problem. The success of these hugely popular sequels could inspire other games to follow suit, which is a huge concern since practically telling players the answer to a puzzle before giving them time to solve it themselves is not enjoyable for anyone.

In Forbidden Horizon WestFor example, after standing on a floor switch, Aloy will say “I should find something to hold this on”, immediately followed by “I bet I can move that box”. Such handholding is unnecessary; there is no point in there being a puzzle if the solution is immediately said out loud.

god of war ragnarokThe AI ​​is at least self-aware and almost jokingly points players toward the solution, but this humor doesn’t negate the player’s frustration. Not only does it ruin the satisfaction of solving a problem, but it’s also a bit insulting to suggest that the player can’t solve it on their own, especially since most of the puzzles in these games are relatively straightforward and only require a bit of exploration.

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How gamers and game developers can fix this issue

God of War Ragnarök puzzle help

Some players have reported that changing god of war ragnarokPuzzle Timing Extended+’s in-game accessibility options can help with this annoying issue, as it potentially slows down the AI’s suggestions, giving players more time to figure it out for themselves. However, this mode is mainly to make puzzles physically easier to solve, giving players more time to complete them or making moving parts slower, for example, so it’s not ideal for fans who they want the default experience and challenge, just with less input from the AI.

Of course, accessibility is essential, but there are plenty of ways to make the puzzles in a game more accessible without spoiling the challenge. god of war ragnarok includes numerous accessibility options to help those who need or want them, so forcing these AI prompts on players is not only annoying but also unnecessary. Going forward, the developers need to be careful how they approach puzzles, as players are already getting tired of being traversed. A better solution would be to include options that directly address this important concern.

For example, there could be an option to extend the time characters wait before offering their advice. Alternatively, a button or prompt could initiate a more natural hint system, where players can actively choose to ask the protagonist or his teammates what they think. This could seamlessly solve the problem by putting control directly in the player’s hands. Some of the highest rated games of all time, such as ancient ring Y The Legend of Zelda: Breath of the Wildhave shown that blockbuster games don’t need to be oversimplified by hand, so it’s a shame that brilliant games like god of war ragnarok Y Forbidden Horizon Westthey are being let down by such a simple problem.

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