Hey, did you know that Bloodborne is still a PlayStation exclusive? Of course you do, the Internet will never let you forget. Sony recently removed a Bloodborne-related tweet after it was hoarded by a legion of fans in the vain hope that an announcement was in the works. In fact, it doesn’t take much for the 2015 game to trend on popular social networking sites like Twitter. Even a pointed tweet from a prominent figure in the Souls community like lance mcdonald you can stir up the hornet’s nest.
But while the constant whirlwind of fan fervor can be annoying at times, it ultimately rests on one fundamentally sound fact: Bloodborne is one of the few modern classics that’s limited by aging hardware. Regardless of where you stand on the console vs. PC divide, the fact that the version of Bloodborne you can play on your shiny new PS5 is still locked to 1080p/30fps borders on publisher negligence. But I’d much rather play it at 144fps on my shiny gaming PC, and I’m far from the only fan who feels that way.
Other high-profile PS exclusives like Ghost of Tsushima, God of War, and even the humble Days Gone have received patches that improve their performance on PS5, supporting 4K and higher frame rates. And it’s clear that Sony is committed to bringing its exclusives to PC, as God of War and Days Gone are both on Steam. Despite this, Bloodborne remains stuck in the past.
All of these games were made by Sony’s own in-house studios, of course, but Elden Ring proved that developer From Software is more than capable of delivering great performance on these new machines. As such, it’s clear that FromSoft has the technical expertise to make Bloodborne work just fine on a PS5 or PC. In fact, McDonald himself developed an unofficial 60fps patch for Bloodborne that can only be played on modded PS4 consoles. So what is the delay?
From a pure business perspective, you could argue that retaining or pausing certain IPs is beneficial to a company as large as Sony. Building anticipation for new titles is a strategy that has worked well in the past for some. That’s exactly what happened with From Software’s cult progenitor Demon’s Souls, getting stuck on the old PS3 until Bluepoint’s new version brought it to a new generation of gamers on the PS5. While that’s a decent point, even big Sony franchises that haven’t seen a new entry in a few years (like Uncharted) have received collections, ports, and remasters.
In the seven years since Bloodborne’s release, From Software’s legacy as an all-time great developer has only grown, with the immaculate Sekiro and the immensely ambitious Elden Ring pushing the boundaries of their achievements even further. That being said, many Souls fans insist that Bloodborne is still their greatest achievement, myself included. Surely Sony is leaving money on the table by ignoring Bloodborne up to this point?
In a world where already compelling games like The Last of Us Part 1 may receive full remakes (after being remastered once, mind you), it seems unthinkable that a game with Bloodborne’s popularity and reputation would fallow for so long. weather. length. However, that is exactly the situation we are in.
Fans have a variety of theories explaining this radio silence, and they range from the plausible to the ridiculous. Rumors have been circulating for years that Bluepoint is secretly working on a 2020 Demon’s Souls-style remake of Bloodborne, or maybe even a sequel. Given that Sony owns the rights to Bloodborne, and Bluepoint has just delivered a well-received new version from FromSoft, this seems within the realm of possibility. But some fans go as far as to claim that Sony has specifically halted production on a 4K patch to build excitement for such a hypothetical remake. Needless to say, this seems pretty far fetched as a trading strategy.
Recent reports from trusted experts like jeff grubb indicate that Bluepoint is working on an original project instead of another new version. Grubb also stated that Bloodborne’s messy code would make it difficult for any developer other than From Software to put together a remaster, and that From is too busy with Elden Ring to tackle such a project.
The PS3 was a notoriously difficult console to work with, but Bluepoint managed to capture many of the eccentricities of the original Demon’s Souls in its remake with minimal input from FromSoft. It’s hard to know for sure, but I think it’s within the capabilities of the studio, it’s just whether management wants to commit or not.
For my part, I think that Miyazaki’s deep-rooted love for Bloodborne probably contributed to the current situation. Taking into account that it is from Miyazaki pet project, it makes sense that the director would want to create a remaster or remake for himself. However, since DLC for Elden Ring is no doubt in the works, it’s likely the developer will prioritize it over any hypothetical Bloodborne-related projects.
Regardless of the quirks of the situation, the bottom line is that Sony could release a patch to fix Bloodborne’s performance on PS5 to modern standards. We’ve seen the fan patch in action, we know it’s possible.
Even if you’re not a fan of the game, there’s no denying that Bloodborne is a major exclusive for Sony, as well as one of the most critically acclaimed games of the last 10 years. And so while fans may tease you with their memes and overreactions to every bit of news, it’s important to remember that they really are right here. Bring Bloodborne to PC you cowards. The Old Blood demands it.
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