Why a Cthulhu Mythos Cinematic Universe Needs Dreams in the House of the Witch

By adapting hp lovecraft‘s “Cthulhu Mythos”, there is an inherent understanding that the rules of space and time are more of a relative concept than a concrete one. The laws of nature and space are more anthropocentric ideas, and the few people who break these laws are assisted by evil beings or have access to tomes beyond human experience. Following “the call of cthulhu” Y “The Dunwich Terror“Cthulhu Mythos has numerous stories and gadgets to continue adapting to, but the depth of the universe and abilities should be as follows.


Throughout the Cthulhu Mythos, people, beings and places exist where the laws of nature are practically non-existent. People have cheated death, walked through dimensions, and even replaced their consciousness in space and time due to beings and texts within the Mythos. Although one being and one text have already been introduced into the theoretical cinematic universe, there is a much more malevolent being that has yet to be introduced in a story that drives humans away from Earth for the first time in the series: “Dreams of the witch”. House.”

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The dreams in the witch’s house are both sinister and alien.

Cabinet-of-Curiosities-Dreams-In-The-House-of-The-Witch-Rupert-Grint

“Dreams in the Witch’s House” is one of the distinctive stories of the Cthulhu Mythos because it forces the main character into strange and unknown places. The story revolves around Walter Gilman, a student at Miskatonic University who rents a room in the legendary “Witch House”, believed to be cursed by Keziah Mason. Kezias was accused of witchcraft before her mysterious disappearance in custody. Gilman, who lives in the attic, realizes that geometry could possibly allow passage between dimensions. Through these travels, he meets Keziah and her familiar, a human-like rat known as Brown Jenkin, when she begins having strange dreams.

Gilman began having vivid dreams of floating through alien cities, encountering unexplained entities, and seeing the home of the legendary Elder Things during his time in the witch house. Originally, these dreams were more fantastic, but they became more sinister over time. During her waking life, she began seeing Keziah and Brown Jenkin in random places, and her presence gradually became more physical and terrifying. Soon, her dreams became more realistic, as she accidentally broke a piece of an Elder Thing statue, but she lacked physical evidence to prove it.

His experiences take a horrifying turn when he is introduced to a mysterious figure, Nyarlathotep, and is forced to sign the Book of Azathoth. After this moment, he is forced to help kidnap children and begins to find physical clues to his dreams in his waking life. He stops Keziah’s attempted child sacrifice by strangling her to death, but to no avail when Brown Jenkin kills the child. Gilman escapes from the strange dimension but goes deaf in the process. Nights later, he dies when Brown Jenkin comes out of his chest. The story ends when the house is torn down, where they find evidence of Gilman’s adventures, including the skeletal remains of Keziah, a rat-like being, and numerous small children.

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Witch House expands the universe

Poster for Call of Cthulhu 2005

What makes “Dreams in the Witch’s House” such a terrifying story to adapt is the questions it raises about dreaming. Most of the story becomes a fever dream, as the line between dream and reality becomes indistinguishable and Gilman grows increasingly horrified by the acts she commits. Believing they are dreams at first, she is horrified to find out that she is committing these atrocities in real life and tries to stop them. The idea that she believed his travels through space and time were simply dreams is a terrifying idea, as it forces one to question their own dreams and memories, as well as what dreams speak of.

The story also adds something that’s only been hinted at in-universe so far: alien locations. The Cthulhu Mythos are best known for their use of cosmic horror, since much of the horror is taken from space and supernatural concepts. Gilman, in the text, explores otherworldly cities and travels through different structures via portals and strange space-time mechanisms. This aspect is important because he draws a familiar figure in an unfamiliar environment. Subverting “Call of Cthulhu” and “Dunwich Horror” by removing the horror from Earth opens up the possibility of different entities and journeys throughout the universe, but the story helps add something to the Cthulhu Mythos movies that solidifies a cinematic universe.

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Nyarlathotep is a perfect central villain

ctulhu nyarlahotep

Although the Cthulhu Mythos was not created with the idea of ​​good versus evil, no entity embodies the human idea of ​​evil quite like Nyarlathotep. Known as the messenger of the Outer Gods, Nyarlathotep is among the most powerful and unpredictable beings in the Mythos. He is highly intelligent and deceitful, and has more than a thousand forms, but unlike the other entities in the universe, he has taken an interest in humans and delights in their suffering. Nyarlathotep’s motives are mysterious due to his distrustful ways, but he is able to disguise it through his numerous guises.

As shown in “Dreams in the Witch’s House”, he is powerful enough to manipulate Gilman into signing the Book of Azathoth, but he does so through the form of “The Black Man”. This image is the most common form of him among humans, though he has several that he can cycle through to keep his motives a secret. He can move freely through the stories and from person to person, as his reasoning for the chaos remains a mystery. His active place as a deity who takes a personal interest in humans is terrifying and makes the universe more compelling. Nyarlathotep’s name looms large in stories in which he does not appear and instantly poisons every character narrative surrounding the protagonist with his influence.

What makes “Dreams in the Witch’s House” work in this sense is that it has a human exploring a vast universe and a cosmic entity taking an interest in a person. Much of the interactions in the Cthulhu Mythos are incidental, but the idea of ​​an unimaginable being communicating with and manipulating a person is one of the most terrifying aspects of the series. With both Nyarlathotep and the vast knowledge present in the Mythos, there is no limit to how far the cinematic universe can go.

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